In this project, the objective was to create an exoskeleton inspired by the visual style and functional design of Satisfactory, with a focus on achieving game-ready aesthetics. This endeavor allowed me to explore both the mechanical design and artistic elements, ensuring that the model is both visually compelling and functionally believable.
The final exoskeleton model successfully captured the industrial, mechanical aesthetic inspired by Satisfactory, achieving a high level of detail and realism. This project significantly enhanced my skills in 3D modeling, texturing, color theory, and UV mapping, while also deepening my understanding of how to create visually compelling and performance-optimized assets for interactive media.
This experience has solidified my ability to blend artistic vision with technical execution, positioning me as a versatile 3D artist capable of creating immersive and game-ready models.
Full 360 view
In this project, the objective was to create an object that a user could either use or attach to their body. I chose to design an exoskeleton, focusing specifically on the exoskeleton foot. This allowed me to delve deeply into both the functional and aesthetic aspects of the model, ensuring a blend of practicality and realism.
UV Unwrapping and Texturing:
Shading and Realism:
Realism and Functionality:
The final exoskeleton foot model achieved a high level of realism and quality, showcasing attention to detail in both design and execution. The project enhanced my skills in 3D modeling, texturing, and UV workflows, while also deepening my understanding of how to create visually compelling assets for use in interactive media or animation.
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