Marco Smit is a passionate and skilled game developer who honed his craft as a student at Vega College, where he studied to become a professional in the field. With a deep enthusiasm for both technical and artistic aspects of game development, Marco has mastered a range of industry-leading tools and applications, including Blender, Unity, Adobe Photoshop, Substance Painter, and Illustrator. His expertise spans 3D modeling, UV unwrapping, shading, lighting, particle systems, VFX, sound design, and user interfaces. Marco’s unique blend of creativity and technical proficiency allows him to craft games that are not only visually stunning but also deeply engaging, reflecting his dedication to creating experiences that resonate with players.
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