Our Games Our Passion
With 2.5 years of experience on the Fiverr platform, I have developed my freelancing career through both collaborative and individual client interactions, continually learning and growing with each project.
Since high school, I have continuously nurtured my creative side, both inside and outside Blender. Exploring its diverse features has revealed the vast potential of the 3D artistry industry to me.
Adobe Photoshop has greatly enhanced my 2D artistry, enabling me to create custom backgrounds for my games and design interactive UI elements for seamless use and integration.
Adobe Illustrator has provided me with valuable skills in creating custom text and has helped give my projects a more modern and polished look
MagicaVoxel, though similar to Blender, has been instrumental in helping me understand and create the building blocks of 3D objects, much like Minecraft.
While MongoDB was an intriguing platform to learn for Unity, integrating it with Android Studio and mastering SQL taught me valuable skills in database management and handling large-scale data efficiently.
Unity has been an invaluable platform for learning and designing games and concepts. It has enabled me to gain insights from others, create my own visual effects, and develop intricate particle layouts.
3DS Max offered an interesting contrast to Blender, showcasing a more business-oriented approach to 3D asset creation. It highlighted how different applications provide unique tools and workflows, encouraging me to explore beyond my conventional tools like Blender
Substance Painter introduced me to a new way of painting and creating materials and shaders for my projects. It also deepened my understanding of UV unwrapping and revealed the intricacies of detailed design work.
Android Studio was an incredible platform to learn about how our phones interact with us. It provided me with a deeper understanding of user interaction across different platforms and insights into user behavior and thinking.
Throughout my education, Microsoft products have introduced me to a variety of tools and applications, enabling me to organize and transform data into structured, actionable information for learning and growth.
Blender is a versatile and powerful software that has enabled me to accomplish a wide range of tasks for my game development projects. From 3D model creation and UV unwrapping to advanced shading and lighting, Blender has been an essential tool in my workflow. Additionally, its built-in video editing capabilities have proven invaluable for creating polished project demonstrations, allowing me to present my work in a professional and engaging manner.
Unity has been an indispensable tool in my game development journey, offering the flexibility and power to bring a diverse array of projects to life. With Unity, I have created a wide variety of games, seamlessly integrating visual effects (VFX), sound design, and user interfaces to deliver immersive experiences. The platform also enabled me to dive into advanced features like particle systems and shader graphs, allowing for the creation of dynamic visual elements and unique, stylized aesthetics that enhance gameplay and storytelling.
Adobe's suite of versatile tools, including Photoshop, Substance Painter, and Illustrator, has been instrumental in expanding my creative capabilities and bringing my visions to life. These programs have allowed me to enhance my 3D and 2D workspace environments, seamlessly transitioning between designing textures, crafting detailed models, and creating visually compelling assets. Whether through intricate texturing in Substance Painter or dynamic illustrations and edits in Photoshop and Illustrator, Adobe's tools have enabled me to shape games that resonate deeply with my artistic vision and storytelling aspirations.
Please reach me at marcdonpoint@gmail.com if you cannot find an answer to your question.
I specialize in designing and developing immersive games with a focus on engaging mechanics, unique themes, and dynamic gameplay. I also enjoy integrating compelling narratives into my games to make them memorable.
I primarily use Unity for game development, but I also have experience with Unreal Engine. My workflow includes tools like Visual Studio for coding and a variety of asset creation tools.
I create detailed and optimized 3D models, including characters, environments, and props. I focus on blending functionality with aesthetics, ensuring assets fit seamlessly into any game or project.
I use Blender as my primary tool for 3D modeling, sculpting, and animation. I also use tools like Substance Painter for texturing and Photoshop for post-processing. I am currently working on mastering ZBrush software.
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